As part of my first-year Unity class project, I develop a
small platformer video game during three days
To give some context regarding the "game’s creative direction", as I'm
not particularly fan of classic platformers, I decided to imagine a
concept closer to
Street Fighter
but with obstacles and progressive steps
I selected three well-known characters from that universe : Dante, Chun Li, and Ryu. Playing as Dante, you enter a combat zone with the first objective of reaching and defeating Chun Li before facing Ryu. Along the way, various minor but dangerous enemies block your path. The environment is filled with traps but also reassuring with apples that restore health and bushes that hide you